#include "SceneInput.h"

SceneInput::SceneInput(){}

SceneInput* SceneInput::getInstance()
{
	static SceneInput inst;
	return &inst;
}

bool SceneInput::isNextSceneButoonDown()const
{
	return getKeyTrigger(KeyCode::KEY_Z);
}

bool SceneInput::isCursorDownButtonPush()const
{
	return getKeyTrigger(KeyCode::KEY_DOWN);
}

bool SceneInput::isCursorUpButtonPush()const
{
	return getKeyTrigger(KeyCode::KEY_UP);
}